﻿// (c)2010 David Schwarz (david.schwarz@live.com)
// This file is licensed under GNU GPL v2 license, see more at http://www.gnu.org/licenses/gpl-2.0.html
using System;
using System.Collections.Generic;
using System.Text;
namespace Z2.Core
{
	public class Depths
	{

		public const float Background = 0.01f;
		public const float Default = 0.1f;
		public const float AbovePlayer1 = 0.91f;
		public const float Player = 0.9f;
		public const float UnderPlayer1 = 0.89f;
		public const float Object = 0.8f;
		public const float Particle = AbovePlayer1 + 0.01f;

	}
}
